My Sorcerer Spell List Review
I am not asking for work on other aspects of the game to be dropped to help sorcerers, but neither do I sit on my hands when I think of ideas. These are suggestions, not demands, my aim is only to organize ideas and help GMs achieve their circle review when the time comes.
701 - no changes
702 - Add Damage Modifiers.
703 - Increase Duration
704 - Minor Change, Prevent Fast-Decay
705 - Damage Modifiers, AS Based Version
706 - No Change
707 - No Change
708 - Extra damage on really high endrolls
709 - No change, but please make sure it is working properly.
710 - SHIFTing and messaging updates
711 - No change, ignore Herod.
712 - Good spell, but maybe an AS buff
713 - Get rid of Nightmare, roll into curse and then Major Disruption or Essence Ball
714 - Allow more control over unlocking, oh, and release that 25 rune already
715 - Make Curse Verb Based, Roll in Nightmare and Disease and then add Curse Buffs
716 - Get rid of Disease, roll into curse and then Major Disruption or Essence Ball
717 - No changes
718 - No changes
719 - Allow us to pick damage types
720 - No changes
725 - No changes… or make major demon summoning use this same spell slot (saves a slot).
730 - Usability Improvements, Bug Fixes
740 - Teleporting into restricted areas
NEW SPELLS:
750 or 735 - Lich Form
Also, a different high level spell idea would be a player-unsafe mass target CS spell, 735 possibly.