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Virilneus’ GS4 Idea Book » My Sorcerer Spell List Review

Virilneus’ GS4 Idea Book

December 8, 2007

My Sorcerer Spell List Review

Filed under: Sorcery — Virilneus @ 11:00 am

I am not asking for work on other aspects of the game to be dropped to help sorcerers, but neither do I sit on my hands when I think of ideas. These are suggestions, not demands, my aim is only to organize ideas and help GMs achieve their circle review when the time comes.

701 - no changes

702 - Add Damage Modifiers.

703 - Increase Duration

704 - Minor Change, Prevent Fast-Decay

705 - Damage Modifiers, AS Based Version

706 - No Change

707 - No Change

708 - Extra damage on really high endrolls

709 - No change, but please make sure it is working properly.

710 - SHIFTing and messaging updates

711 - No change, ignore Herod.

712 - Good spell, but maybe an AS buff

713 - Get rid of Nightmare, roll into curse and then Major Disruption or Essence Ball

714 - Allow more control over unlocking, oh, and release that 25 rune already

715 - Make Curse Verb Based, Roll in Nightmare and Disease and then add Curse Buffs see also Updated Curse Proposal.

716 - Get rid of Disease, roll into curse and then Major Disruption or Essence Ball

717 - No changes

718 - No changes

719 - Allow us to pick damage types, and Chain Reactions.

720 - Add disarming ability. Also flying critters should be more susceptible to a vacuum (duh).

725 - Demon Lore Bonuses and maybe make major demon summoning use this same spell slot (saves a slot).

730 - Usability Improvements, Bug Fixes and fixing healing and durations and alchemy.

740 - Teleporting into restricted areas

NEW SPELLS:

750 or 735 - Lich Form

Also, a different high level spell idea would be a player-unsafe mass target CS spell, 735 possibly.

1 Comment »

  1. fjbnheipsssf…

    Anyway, you should do your best ;)…

    Trackback by fjbnheipsssf — January 31, 2009 @ 3:20 pm

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