Virilneus’ GS4 Idea Book

December 8, 2007

Mana Disruption Improvements

Filed under: Sorcery — Virilneus @ 9:31 am

One problem with sorcery is that our core attack spells are not modified by lore or anything else, so that by higher levels they lag behind other casting professions severely in the damage department.

 However, as seen with recent changes to empath attack spells, apparently it is now an accepted practice to use mana controls, rather than lores, as spell damage modifiers, and mana controls fit our spells very very well.

 So I would suggest that a sorcerer’s total many control ranks (not averaged out) be used to modify the damage of 702 like lore modifies the damage of so many other attack spells (such as 1106 or 302) I would also be very willing to accept an optional additional mana cost in the form of an infusion (like 302) to justify increased power. I would like this to be optional and controllable so that lower level sorcerers are not forced into higher mana casts if they do not want to be.

Now, I am not sure how creatures work, but if creatures are branded with spheres in that a GM could say “This creature has elemental mana, that creature has spiritual mana” etc, then perhaps the mana control used in the formula could be based on the mana possessed by the target.  I’m not sure if it is possible to do that with the backend, only a GM could say for sure, but it would add more depth to the spell if it were possible.

 The degree to which the mana controls should increase damage would be fully up for discussion and ultimately end up at point which the GMs think is fair and balanced, the important thing is that the spell gets updated to use something to use some mangler skill to modify possible damage, like more or less every other attack spell in the game.


  1. […] Virilneus’ GS4 Idea Book Just another WordPress weblog « Mana Disruption Improvements […]

    Pingback by Virilneus’ GS4 Idea Book » Blog Archive » Disintegrate Improvements — December 8, 2007 @ 9:45 am

  2. […] spell would be a souped up version of 702 with multiple damage rolls on each cast. Also, like with my 702 proposal this spell would be modified by mana controls to increase damage […]

    Pingback by Virilneus’ GS4 Idea Book » Blog Archive » 713 or 716: Major Disruption or Essence Ball — December 8, 2007 @ 10:17 am

  3. […] 702 - Add Damage Modifiers. […]

    Pingback by Virilneus’ GS4 Idea Book » Blog Archive » My Sorcerer Spell List Review — December 8, 2007 @ 11:00 am

  4. i like this idea and like the thought and detail you are going into on all of the reviews you are suggessting here and on the gs boards

    Comment by lashou — June 2, 2008 @ 4:27 pm

  5. 702 does enough damage as it is.

    Comment by raven — February 21, 2009 @ 11:20 pm

  6. I think the idea overall is good.

    However, regardless of the implementation possibility, the sphere of mana a creature uses should not be related to this spell at all. Mana disruption works on non-magical creatures as well as magical creatures. If you want benefits based on the appropriate mana control, then you really have to be willing to make the spell more like 719 so it won’t work on squares well at all, and I don’t think this is a good trade-off.

    Comment by Kaldonis — June 2, 2009 @ 8:13 am

  7. As you’d see in the description. I said “Now, I am not sure how creatures work, but if creatures are branded with spheres in that a GM could say ”

    Notice the word “IF” — obviously, if physical critters are not branded with a sphere, then such a condition as I posted would be required would not exist.

    The crux of the proposal is the rest of the post, not this one sentence.

    Comment by Viril — June 2, 2009 @ 10:40 am

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