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Leafiara's Magic Shoppe
wl - 9

a heavy quartz orb - 800
You determine that you could not wear the orb.
Leafiara's Magic Shoppe
wl - 9

a heavy quartz orb - 800
You determine that you could not wear the orb.
Licel's Magic Shoppe
vo - 3

a heavy quartz orb - 2000
You determine that you could not wear the orb.
Licel's Magic Shoppe
vo - 3

a heavy quartz orb - 2000
You determine that you could not wear the orb.
Nindon's Magic Shoppe
fwi - 2

a heavy quartz orb - 2200
You determine that you could not wear the orb.
Nindon's Magic Shoppe
fwi - 2

a heavy quartz orb - 2200
You determine that you could not wear the orb.
Xecnephias' Magic Shoppe
imt - 1

a heavy quartz orb - 2515
You determine that you could not wear the orb.
Xecnephias' Magic Shoppe
imt - 1

a heavy quartz orb - 2517
You determine that you could not wear the orb.
Xecnephias' Magic Shoppe
imt - 1

a heavy quartz orb - 2518
You determine that you could not wear the orb.
Xecnephias' Magic Shoppe
imt - 1

a heavy quartz orb - 2520
You determine that you could not wear the orb.
Xecnephias' Magic Shoppe
imt - 1

a heavy quartz orb - 2521
You determine that you could not wear the orb.
Nindon's Magic Shoppe
fwi - 2

a heavy quartz orb - 4300
You determine that you could not wear the orb.
Minniemae's Magic Shoppe
vo - 13

a heavy quartz orb - 5000
You determine that you could not wear the orb.
Minniemae's Magic Shoppe
vo - 13

a heavy quartz orb - 5000
You determine that you could not wear the orb.
Alixi's Magic Shoppe
fwi - 15

a heavy quartz orb - 5000
You determine that you could not wear the orb.
Soliere's Magic Shoppe
imt - 11

a heavy quartz orb - 5000
It has 2 charges remaining.
It could be activated by rubbing it.
It appears to weigh about 7 pounds.
You determine that you could not wear the orb.
Soliere's Magic Shoppe
imt - 11

a heavy quartz orb - 5000
It has 2 charges remaining.
It could be activated by rubbing it.
It appears to weigh about 7 pounds.
You determine that you could not wear the orb.
Soliere's Magic Shoppe
imt - 11

a heavy quartz orb - 5000
It has 2 charges remaining.
It could be activated by rubbing it.
It appears to weigh about 7 pounds.
You determine that you could not wear the orb.
Soliere's Magic Shoppe
imt - 11

a heavy quartz orb - 5000
It has 2 charges remaining.
It could be activated by rubbing it.
It appears to weigh about 7 pounds.
You determine that you could not wear the orb.
Soliere's Magic Shoppe
imt - 11

a heavy quartz orb - 5000
It has 2 charges remaining.
It could be activated by rubbing it.
It appears to weigh about 7 pounds.
You determine that you could not wear the orb.
Polveiss' Magic Shoppe
fwi - 10

a heavy quartz orb - 5000
You determine that you could not wear the orb.
Dralen's Magic Shoppe
ti - 7

a heavy quartz orb - 5000
You determine that you could not wear the orb.
Gnomish Wonders
fwi - 4

a heavy quartz orb - 5000
You determine that you could not wear the orb.
Gnomish Wonders
fwi - 4

a heavy quartz orb - 5000
You determine that you could not wear the orb.
Minniemae's Magic Shoppe
vo - 13

a heavy quartz orb - 7000
You determine that you could not wear the orb.
Inniro's Magic Shoppe
imt - 5

a heavy quartz orb - 7500
You determine that you could not wear the orb.
Galenblackbard's Magic Shoppe
fwi - 9

a heavy quartz orb - 10000
You determine that you could not wear the orb.
Galenblackbard's Magic Shoppe
fwi - 9

a heavy quartz orb - 10000
You determine that you could not wear the orb.
Dara's Weaponry
wl - 5

a heavy quartz orb - 10000
You determine that you could not wear the orb.
Astrenoir's Magic Shoppe
kd - 5

a heavy quartz orb - 15000
You determine that you could not wear the orb.
Astrenoir's Magic Shoppe
kd - 5

a heavy quartz orb - 15000
You determine that you could not wear the orb.
Astrenoir's Magic Shoppe
kd - 5

a heavy quartz orb - 15000
You determine that you could not wear the orb.
Astrenoir's Magic Shoppe
kd - 5

a heavy quartz orb - 15000
You determine that you could not wear the orb.
Astrenoir's Magic Shoppe
kd - 5

a heavy quartz orb - 15000
You determine that you could not wear the orb.
Icarion's Lockpicks
vo - 12

a heavy quartz orb - 20000
You determine that you could not wear the orb.
A Glimpse of Glee
vo - 10

a heavy quartz orb - 20000
You determine that you could not wear the orb.
Dannir's Magic Shoppe
imt - 16

a heavy quartz orb - 20000
You determine that you could not wear the orb.
Dannir's Magic Shoppe
imt - 16

a heavy quartz orb - 20000
You determine that you could not wear the orb.
Dannir's Magic Shoppe
imt - 16

a heavy quartz orb - 20000
You determine that you could not wear the orb.
Dannir's Magic Shoppe
imt - 16

a heavy quartz orb - 20000
You determine that you could not wear the orb.
Xanlin's Magic Shoppe
fwi - 12

a heavy quartz orb - 20000
You determine that you could not wear the orb.
Xanlin's Magic Shoppe
fwi - 12

a heavy quartz orb - 20000
You determine that you could not wear the orb.
Xanlin's Magic Shoppe
fwi - 12

a heavy quartz orb - 20000
You determine that you could not wear the orb.
Xanlin's Magic Shoppe
fwi - 12

a heavy quartz orb - 20000
You determine that you could not wear the orb.
Xanlin's Magic Shoppe
fwi - 12

a heavy quartz orb - 20000
You determine that you could not wear the orb.
Tsfari's Magic Shoppe
vo - 12

a heavy quartz orb - 25000
You determine that you could not wear the orb.
Tsfari's Magic Shoppe
vo - 12

a heavy quartz orb - 25000
You determine that you could not wear the orb.
Tsfari's Magic Shoppe
vo - 12

a heavy quartz orb - 25000
You determine that you could not wear the orb.
Tsfari's Magic Shoppe
vo - 12

a heavy quartz orb - 25000
You determine that you could not wear the orb.
Tsfari's Magic Shoppe
vo - 12

a heavy quartz orb - 25000
You determine that you could not wear the orb.
Tsfari's Magic Shoppe
vo - 12

a heavy quartz orb - 25000
You determine that you could not wear the orb.
Jovalon's Magic Shoppe
ti - 10

a heavy quartz orb - 25000
You determine that you could not wear the orb.
Khalypso's Armory
wl - 23

a heavy quartz orb - 25000
It has several charges remaining.
It could be activated by rubbing it.
It appears to weigh about 7 pounds.
You determine that you could not wear the orb.
Khalypso's Armory
wl - 23

a heavy quartz orb - 25000
It has several charges remaining.
It could be activated by rubbing it.
It appears to weigh about 7 pounds.
You determine that you could not wear the orb.
Khalypso's Armory
wl - 23

a heavy quartz orb - 25000
It has several charges remaining.
It could be activated by rubbing it.
It appears to weigh about 7 pounds.
You determine that you could not wear the orb.
Khalypso's Armory
wl - 23

a heavy quartz orb - 25000
It has several charges remaining.
It could be activated by rubbing it.
It appears to weigh about 7 pounds.
You determine that you could not wear the orb.
Khalypso's Armory
wl - 23

a heavy quartz orb - 25000
It has several charges remaining.
It could be activated by rubbing it.
It appears to weigh about 7 pounds.
You determine that you could not wear the orb.
Khalypso's Armory
wl - 23

a heavy quartz orb - 25000
It is currently imbedded with the Mystic Focus spell.
It has several charges remaining.
It could be activated by rubbing it.
It will disintegrate after its last charge is depleted.
It appears to weigh about 7 pounds.
You determine that you could not wear the orb.
Minniemae's Magic Shoppe
vo - 13

a heavy quartz orb - 30000
You determine that you could not wear the orb.
Minniemae's Magic Shoppe
vo - 13

a heavy quartz orb - 30000
You determine that you could not wear the orb.
Midgar's Weaponry
imt - 10

a heavy quartz orb - 30000
You determine that you could not wear the orb.
Whorten's Magic Shoppe
kd - 4

a heavy quartz orb - 30000
You determine that you could not wear the orb.
Whorten's Magic Shoppe
kd - 4

a heavy quartz orb - 30000
You determine that you could not wear the orb.
Whorten's Magic Shoppe
kd - 4

a heavy quartz orb - 30000
You determine that you could not wear the orb.
Whorten's Magic Shoppe
kd - 4

a heavy quartz orb - 30000
You determine that you could not wear the orb.
Whorten's Magic Shoppe
kd - 4

a heavy quartz orb - 30000
You determine that you could not wear the orb.
Whorten's Magic Shoppe
kd - 4

a heavy quartz orb - 30000
You determine that you could not wear the orb.
Whorten's Magic Shoppe
kd - 4

a heavy quartz orb - 30000
You determine that you could not wear the orb.
Whorten's Magic Shoppe
kd - 4

a heavy quartz orb - 30000
You determine that you could not wear the orb.
Myshel's Menagerie
wl - 40

a heavy quartz orb - 30000
You determine that you could not wear the orb.
Myshel's Menagerie
wl - 40

a heavy quartz orb - 30000
You determine that you could not wear the orb.
Myshel's Menagerie
wl - 40

a heavy quartz orb - 30000
You determine that you could not wear the orb.
Liette's Magic Shoppe
fwi - 3

a heavy quartz orb - 30000
You determine that you could not wear the orb.
Liette's Magic Shoppe
fwi - 3

a heavy quartz orb - 30000
You determine that you could not wear the orb.
Liette's Magic Shoppe
fwi - 3

a heavy quartz orb - 30000
You determine that you could not wear the orb.
Sairai's Magic Shoppe
wl - 13

a heavy quartz orb - 30000
You determine that you could not wear the orb.
Sairai's Magic Shoppe
wl - 13

a heavy quartz orb - 30000
You determine that you could not wear the orb.
Sairai's Magic Shoppe
wl - 13

a heavy quartz orb - 30000
You determine that you could not wear the orb.
Sairai's Magic Shoppe
wl - 13

a heavy quartz orb - 30000
You determine that you could not wear the orb.
Brightlee's Magic Shoppe
ti - 5

a heavy quartz orb - 30000
You determine that you could not wear the orb.
Brightlee's Magic Shoppe
ti - 5

a heavy quartz orb - 30000
You determine that you could not wear the orb.
Brightlee's Magic Shoppe
ti - 5

a heavy quartz orb - 30000
You determine that you could not wear the orb.
Brightlee's Magic Shoppe
ti - 5

a heavy quartz orb - 30000
You determine that you could not wear the orb.
Rovvigen's Magic Shoppe
imt - 15

a heavy quartz orb - 35000
You determine that you could not wear the orb.
Rovvigen's Magic Shoppe
imt - 15

a heavy quartz orb - 35000
You determine that you could not wear the orb.
Rovvigen's Magic Shoppe
imt - 15

a heavy quartz orb - 35000
You determine that you could not wear the orb.
Rovvigen's Magic Shoppe
imt - 15

a heavy quartz orb - 35000
You determine that you could not wear the orb.
Rovvigen's Magic Shoppe
imt - 15

a heavy quartz orb - 35000
You determine that you could not wear the orb.
Sphere And Scythe
wl - 32

a heavy quartz orb - 35000
You determine that you could not wear the orb.
Sphere And Scythe
wl - 32

a heavy quartz orb - 35000
You determine that you could not wear the orb.
Sphere And Scythe
wl - 32

a heavy quartz orb - 35000
You determine that you could not wear the orb.
Sphere And Scythe
wl - 32

a heavy quartz orb - 35000
You determine that you could not wear the orb.
Sphere And Scythe
wl - 32

a heavy quartz orb - 35000
You determine that you could not wear the orb.
Sphere And Scythe
wl - 32

a heavy quartz orb - 35000
You determine that you could not wear the orb.
Sphere And Scythe
wl - 32

a heavy quartz orb - 35000
You determine that you could not wear the orb.
Sphere And Scythe
wl - 32

a heavy quartz orb - 35000
You determine that you could not wear the orb.
Sphere And Scythe
wl - 32

a heavy quartz orb - 35000
You determine that you could not wear the orb.
Sphere And Scythe
wl - 32

a heavy quartz orb - 35000
You determine that you could not wear the orb.
Sphere And Scythe
wl - 32

a heavy quartz orb - 35000
You determine that you could not wear the orb.
Sphere And Scythe
wl - 32

a heavy quartz orb - 35000
You determine that you could not wear the orb.
Sphere And Scythe
wl - 32

a heavy quartz orb - 35000
You determine that you could not wear the orb.
Sphere And Scythe
wl - 32

a heavy quartz orb - 35000
You determine that you could not wear the orb.
Sphere And Scythe
wl - 32

a heavy quartz orb - 35000
You determine that you could not wear the orb.
Scarletowl's Magic Shoppe
wl - 28

a heavy quartz orb - 35000
You determine that you could not wear the orb.
Scarletowl's Magic Shoppe
wl - 28

a heavy quartz orb - 35000
You determine that you could not wear the orb.
Faulkil's Office
imt - 12

a heavy quartz orb - 50000
You determine that you could not wear the orb.
Polveiss' Magic Shoppe
fwi - 10

a heavy quartz orb - 100000
You determine that you could not wear the orb.
Kakoon's Magic Shoppe
tv - 17

a heavy quartz orb - 999999
You determine that you could not wear the orb.
Kakoon's Magic Shoppe
tv - 17

a heavy quartz orb - 999999
You determine that you could not wear the orb.
Kakoon's Magic Shoppe
tv - 17

a heavy quartz orb - 999999
You determine that you could not wear the orb.
Kakoon's Magic Shoppe
tv - 17

a heavy quartz orb - 999999
You determine that you could not wear the orb.
Kakoon's Magic Shoppe
tv - 17

a heavy quartz orb - 999999
You determine that you could not wear the orb.
Kakoon's Magic Shoppe
tv - 17

a heavy quartz orb - 999999
You determine that you could not wear the orb.
Kakoon's Magic Shoppe
tv - 17

a heavy quartz orb - 999999
You determine that you could not wear the orb.

For those who don't know Xygon quit, and so his playershops haven't been updated since August. We've decided to pick up his burden and carry on.

Contribute

I would like to add Psinet Atlas RoomID information for each shop. I need a file either correlating AtlasIDs with LichIDs or AtlasIDs with the numeric IDs from Xygon's original playershop maps. If you would like to do this, please email it to me.


For Sale in the Forums

shields lich ID 19470morgahan
defender and enhansive runestaffs lich ID 19470morgahan
A few 4x weapons, locker clear-outjmeade83
2x per day dauntless 1606Virilneus
7x metal breastplate self mana undiseaseVirilneus
Spike Thorn Immunity Leg GreavesVirilneus
Landing shopmtnhooligan
Eahnor double chainstabbyrogue
Impressive High-End Ehancive White Ora Two-Hander (Flamerge)Myharl
7x elegant golvern short-shortVirilneus
Swilling's Shop in FWI & Jagar's Shop in Landing (links inside)Radom
invar claidhmoregustamantis
4x, swcw macegustamantis
Rift critter parts for all your AdvGld needs, or warrior sheath making, etc.Archigeek
super nice weapon harnesscerveza
Want your stuff listed here? Post in the Forums.




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