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Balar's Armory
imt - 14

a thick vultite aventail - 5000000
A small square paper tag affixed to the inner edge of the vultite aventail reads, "28 sum. Persists. +11 Max Health, +7 Physical Fitness, +8 Disarming Traps, +1 Discipline Bonus."
It is an enhancive item:
It provides a boost of 11 to Max Health.
This enhancement may not be used by adventurers who have not trained 27 times.
It provides a boost of 7 to Physical Fitness Bonus.
This enhancement may not be used by adventurers who have not trained 11 times.
It provides a boost of 8 to Disarming Traps Bonus.
This enhancement may not be used by adventurers who have not trained 15 times.
It provides a boost of 1 to Discipline Bonus.
This enhancement may not be used by adventurers who have not trained 2 times.
It seems to have more than your average giantman could count enhancive charges remaining.
It will persist after its last enhancive charge has been expended.
It appears to weigh about 2 pounds.
It is estimated to be worth about 650,000 silvers.
It is predominantly crafted of vultite.
It is a simple project (16 difficulty) for an adventurer to modify.
It has a temporarily unlocked loresong by Belrog.
Your careful inspection of a thick vultite aventail allows you to conclude that it is miscellaneous armor that covers the neck.
You determine that you could wear the aventail around your neck. The aventail appears to serve some purpose.
It looks like this item has been mainly crafted out of vultite, an uncommon metal.
Belrog's Outfitting
imt - 9

a thick vultite aventail - 8000000
A small square paper tag affixed to the inner edge of the vultite aventail reads, "+6 Logic, +4 Dodging, +2 Max Mana, +4 Aura, Persists."
It is an enhancive item:
It provides a boost of 6 to Logic Base.
This enhancement may not be used by adventurers who have not trained 9 times.
It provides a boost of 4 to Dodging Bonus.
This enhancement may not be used by adventurers who have not trained 6 times.
It provides a boost of 2 to Max Mana.
This enhancement may not be used by adventurers who have not trained 2 times.
It provides a boost of 4 to Aura Base.
This enhancement may not be used by adventurers who have not trained 12 times.
It seems to have more than your average giantman could count enhancive charges remaining.
It will persist after its last enhancive charge has been expended.
It appears to weigh about 2 pounds.
It is estimated to be worth about 500,000 silvers.
It is predominantly crafted of vultite.
It is a simple project (8 difficulty) for an adventurer to modify.
It has a permanently unlocked loresong by Belrog.
Your careful inspection of a thick vultite aventail allows you to conclude that it is miscellaneous armor that covers the neck.
You determine that you could wear the aventail around your neck. The aventail appears to serve some purpose.
It looks like this item has been mainly crafted out of vultite, an uncommon metal.
The Black Hole
kd - 4

a thick vultite aventail - 18750000
It is an enhancive item:
It provides a boost of 6 to Max Health.
This enhancement may not be used by adventurers who have not trained 9 times.
It provides a boost of 5 to Multi Opponent Combat Bonus.
This enhancement may not be used by adventurers who have not trained 18 times.
It provides a boost of 5 to Polearm Weapons Bonus.
This enhancement may not be used by adventurers who have not trained 9 times.
It seems to have several enhancive charges remaining.
It will persist after its last enhancive charge has been expended.
It appears to weigh about 2 pounds.
It is estimated to be worth about 150,000 silvers.
It is predominantly crafted of vultite.
It is a simple project (10 difficulty) for an adventurer to modify.
It has a temporarily unlocked loresong by a bard.
Your careful inspection of a thick vultite aventail allows you to conclude that it is miscellaneous armor that covers the neck.
You determine that you could wear the aventail around your neck. The aventail appears to serve some purpose.
It looks like this item has been mainly crafted out of vultite, an uncommon metal.

For those who don't know Xygon quit, and so his playershops haven't been updated since August. We've decided to pick up his burden and carry on.

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I would like to add Psinet Atlas RoomID information for each shop. I need a file either correlating AtlasIDs with LichIDs or AtlasIDs with the numeric IDs from Xygon's original playershop maps. If you would like to do this, please email it to me.


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