Virilneus’ GS4 Idea Book

June 18, 2009

719 Lore Benefit Research

Filed under: Sorcery, Spells — Virilneus @ 3:13 pm

I collected data from myself to get a decent sample size. All casts are on an Ithzir Seer, if you want to view the raw data, which includes critical data (if someone wants to analyze criticals, or compare damage only when the critical is the same, have it) go here.

Otherwise, here is the result, click for a larger picture. Sample size of 900 some casts, 380 with 0 lore ranks, the rest with 10 lore ranks.

The below graph was done by Denil with my data after he plugged in the crit ranks.

I also did the following data analysis.

Avg(Endroll)::Critrank at 0 Lore

149.1667 1
167.0000 2
152.9200 3
149.1282 4
154.6522 5
170.5882 6
171.0339 7
172.0000 8
193.9450 9

Avg(Endroll)::Critrank at 10 Lore

121.5000 1
126.0000 2
146.1176 3
152.6765 4
157.7544 5
163.0933 6
168.9870 7
172.8169 8
187.1186 9


  1. I was curious if you had done any research on 2x training for MC/E MC/S vs. benefits for elemental lore training regarding damage inflicted. I only saw increased mana return, but I couldn’t tell about a damage increase.

    Comment by Stigs — October 14, 2009 @ 2:30 pm

  2. MC does not affect damage, only mana return, and not very much so.

    Comment by Virilneus — October 16, 2009 @ 7:35 am

  3. They really ought to make the mana return higher for MC training. And it should be based just on EMC. It’s all elemental damage anyhow. 2X EMC should render half the mana on a semi-creature. Wizards can mana leech after all, and sacrifice just doesn’t do it.

    Comment by Stigs — June 17, 2010 @ 4:47 am

  4. And more MC should allow increased damaged on squares. I think you made a post to the same effect at some point. If you have more control over mana, you should be able to essentially force a square into being subjected to higher levels of damage.

    Comment by Stigs — June 17, 2010 @ 5:30 am

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