I’ve already posted about making curse verb based but what about doing more with it, what if when a curse was self-cast on the sorcerer it gave them the opposite of the penalty? See, the sorcerer circle has but 1 buff in the entire circle, which is last among all spell circles in the game (except maybe the old 800 circle, which no profession has anymore). But how to add another one? I like this idea…
Instead of making you clumsy, self-casting the clumsy curse would give you a small +5 rank bonus to climbing (note, climbing potions are sold for cheap at like every merchant event now). Or protection from knockdown manuevers.
Instead of making you itchy, self-casting the fleas curse would give you… well I can’t think of a good one for this. The main problem with fleas is you drop your gear, so I thought maybe a bonus against disarm, or a bonus to strength, or to CM. I don’t know, maybe something else entirely. Maybe protection against distraction attacks.
Instead of giving you disease (remember, we’re going to make disease a curse), you gain an immunity to disease.
Instead of giving you a DS penalty, you get a DS increase (small in comparison to the penalty).
Instead of giving you an AS penalty, you get an AS bonus (small in comparison to the penalty).
Instead of giving you a TD penalty, you get a TD bonus (probably about the same, its only 15).
Instead of giving you a Nightmare (remember, we’re making nightmare a curse), you get resistance to fear based attacks (like what bravery gets you).
So, what are the tradeoffs? Well, a sorcerer can only choose 1 curse to wear at a time, it should have a decent duration though, refreshable, but not stackable. Like 1130 in duration I think. So it isn’t like you could wear all those buffs, just one, and obviously this would all be self cast only.
The other trade off is, based on mana controls and sorcerer spells known, there is a chance of failure every time you cast the spell, and if you fail you get the negative, not the positive, curse effect instead. This chance can be trained away, not unlike the chance to train away armor hinderance etc, but there will always be a minimum failure rate.