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	<title>Virilneus' GS4 Idea Book</title>
	<link>http://www.virilneus.com/blog</link>
	<description>Just another WordPress weblog</description>
	<lastBuildDate>Thu, 24 Jan 2008 18:36:36 +0000</lastBuildDate>
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		<title>Hybrid Mana Control Penalties</title>
		<description>Some game formulas, such as the mana return formula, give bonuses to the tune of counting your highest trained mana control fully, and next highest trained one at half. This balances out TP costs and rewards between hybrid pures and pure pures. It is a fair and equitable way to ...</description>
		<link>http://www.virilneus.com/blog/2008/01/04/hybrid-mana-control-penalties/</link>
			</item>
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		<title>Maximum Possible Enchant, Forging, and Metals</title>
		<description>There is a problem with enchant and how it relates to forging, namely, thanks to the change with enchant to allow wizard enchanted weapons to be blessable, it is now cheaper and easier to forge perfect steel weapons and enchant them to 4x than to forge a perfect vultite weapon.

 It ...</description>
		<link>http://www.virilneus.com/blog/2007/12/31/maximum-possible-enchant-forging-and-metals/</link>
			</item>
	<item>
		<title>Flesh Golems</title>
		<description>Someone proposed a skill that would involve us taking parts from slain creatures and using those parts to create something, Frankenstein's monster like. Well... I like it.

Now lets talk about golems. All in game history says that golems were created by wizards, which I think is just laziness. The word ...</description>
		<link>http://www.virilneus.com/blog/2007/12/10/flesh-golems/</link>
			</item>
	<item>
		<title>Foraging, and Double Dip Penalties</title>
		<description>The foraging system is broke. Unlike any other major system in the game there exists an antiquated large professional bias system that is unneeded in today's game. This system was created well over 15 years ago to suit a much different environment than what GS4 is today.
HISTORY OF THE PROBLEM
Originally ...</description>
		<link>http://www.virilneus.com/blog/2007/12/10/foraging-and-double-dip-penalties/</link>
			</item>
	<item>
		<title>My Sorcerer Spell List Review</title>
		<description>I am not asking for work on other aspects of the game to be dropped to help sorcerers, but neither do I sit on my hands when I think of ideas. These are suggestions, not demands, my aim is only to organize ideas and help GMs achieve their circle review ...</description>
		<link>http://www.virilneus.com/blog/2007/12/08/my-sorcerer-spell-list-review/</link>
			</item>
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		<title>Corrupt Essence Changes</title>
		<description>Sorcerers got the short end of the stick when Forget was taken for Savant reasons and we got corrupt essence instead.

Forget stopped spells from being prepped, Corrupt Essence stops spells from being cast. Obviously Forget is much more useful as, after the duration is over, the critter still needs to ...</description>
		<link>http://www.virilneus.com/blog/2007/12/08/corrupt-essence-changes/</link>
			</item>
	<item>
		<title>Planar Shift Changes</title>
		<description>This is already a great spell, however a point was recently brought up on the boards that makes a lot of sense.

 For intra-realm teleporting the sorcerer is still leaving the realm, going to another plane, then coming back. So why do terrestrial barriers matter? Why can a sorcerer not 740 ...</description>
		<link>http://www.virilneus.com/blog/2007/12/08/planar-shift-changes/</link>
			</item>
	<item>
		<title>Lich Form (aka Self Animation)</title>
		<description>Lich Form

Sorcery currently has an imbalance in planned high level spells. We know 2 different lores and yet, adding planned and existing spells together, 3 of our post level 20 spells use demonology whereas only 1 uses necromancy. As such it is necessary for us to gain atleast one spell ...</description>
		<link>http://www.virilneus.com/blog/2007/12/08/lich-form/</link>
			</item>
	<item>
		<title>Scroll Infusion Improvements</title>
		<description>Just figured I'd ask again.

I'd just like to be able to pick which spell on a scroll I unlock. Thats all, relatively small thing, would make it much easier to use though. I wouldn't mind also being about to do the same with when charging as well.

I know similar functionality ...</description>
		<link>http://www.virilneus.com/blog/2007/12/08/scroll-infusion-improvements/</link>
			</item>
	<item>
		<title>Dark Catalyst Improvements</title>
		<description>Dark Catalyst current uses elemental lores in a small way for damage improvements, I do not know if these lores are worth it in a cost/benefit ratio.  I think it could possibly use mana controls instead for damage improvements.

 However, someone posted a very nice idea on the boards, what if ...</description>
		<link>http://www.virilneus.com/blog/2007/12/08/dark-catalyst-improvements/</link>
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