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	<title>Comments on: Sorcerer Training Costs</title>
	<link>http://www.virilneus.com/blog/2009/05/14/sorcerer-training-costs/</link>
	<description>Just another WordPress weblog</description>
	<pubDate>Sat, 19 May 2012 02:59:06 +0000</pubDate>
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		<title>By: Virilneus&#8217; GS4 Idea Book &#187; The Biggest Idiot in Gemstone</title>
		<link>http://www.virilneus.com/blog/2009/05/14/sorcerer-training-costs/#comment-5753</link>
		<dc:creator>Virilneus&#8217; GS4 Idea Book &#187; The Biggest Idiot in Gemstone</dc:creator>
		<pubDate>Mon, 24 Aug 2009 13:56:33 +0000</pubDate>
		<guid>http://www.virilneus.com/blog/2009/05/14/sorcerer-training-costs/#comment-5753</guid>
		<description>[...] faith. We&#8217;d all done comparisons showing what professions actually need to train in, in fact he read my posts on the subject prior to his post (supposedly) and I go into great detail not just on the results, but the [...]</description>
		<content:encoded><![CDATA[<p>[&#8230;] faith. We&#8217;d all done comparisons showing what professions actually need to train in, in fact he read my posts on the subject prior to his post (supposedly) and I go into great detail not just on the results, but the [&#8230;]</p>
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		<title>By: Virilneus</title>
		<link>http://www.virilneus.com/blog/2009/05/14/sorcerer-training-costs/#comment-4846</link>
		<dc:creator>Virilneus</dc:creator>
		<pubDate>Mon, 06 Jul 2009 13:12:24 +0000</pubDate>
		<guid>http://www.virilneus.com/blog/2009/05/14/sorcerer-training-costs/#comment-4846</guid>
		<description>Here are some numbers Kithus compiled. They contain differences in training costs for skills BOTH professions may be expected to train in, and list all costs that are not identical.

Wizards vs Sorcerers:
1/0 less for armor use
0/1 less for edged weapons
0/1 less for blunt weapons
1/0 less for thrown weapons
0/1 less for arcane symbols
0/1 less for magic item use
1/0 less for spell aiming
0/1 more for elemental mana control

Clerics vs Sorcerers:
7/0 less for armor use
0/2 less for edged weapons
0/2 less for blunt weapons
0/4 less for two-handed weapons
0/5 less for ranged weapons
0/3 less for polearms
4/1 less for brawling
3/3 less for two weapon combat
2/2 less for combat manuvers
0/2 less for multi-opponent combat
3/2 less for ambush
1/0 less for physical fitness
1/0 less for first aid
0/1 more for spell aim

Empaths vs. Sorcerers:
1/0 less for two-handed weapons
6/0 less for physical fitness
1/1 less for first aid
0/1 more for ambush

As you can see, all three pure professions end up with an advantage over sorcerers, and this doesn't even consider the lore issue that screws us over more.</description>
		<content:encoded><![CDATA[<p>Here are some numbers Kithus compiled. They contain differences in training costs for skills BOTH professions may be expected to train in, and list all costs that are not identical.</p>
<p>Wizards vs Sorcerers:<br />
1/0 less for armor use<br />
0/1 less for edged weapons<br />
0/1 less for blunt weapons<br />
1/0 less for thrown weapons<br />
0/1 less for arcane symbols<br />
0/1 less for magic item use<br />
1/0 less for spell aiming<br />
0/1 more for elemental mana control</p>
<p>Clerics vs Sorcerers:<br />
7/0 less for armor use<br />
0/2 less for edged weapons<br />
0/2 less for blunt weapons<br />
0/4 less for two-handed weapons<br />
0/5 less for ranged weapons<br />
0/3 less for polearms<br />
4/1 less for brawling<br />
3/3 less for two weapon combat<br />
2/2 less for combat manuvers<br />
0/2 less for multi-opponent combat<br />
3/2 less for ambush<br />
1/0 less for physical fitness<br />
1/0 less for first aid<br />
0/1 more for spell aim</p>
<p>Empaths vs. Sorcerers:<br />
1/0 less for two-handed weapons<br />
6/0 less for physical fitness<br />
1/1 less for first aid<br />
0/1 more for ambush</p>
<p>As you can see, all three pure professions end up with an advantage over sorcerers, and this doesn&#8217;t even consider the lore issue that screws us over more.</p>
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		<title>By: Virilneus</title>
		<link>http://www.virilneus.com/blog/2009/05/14/sorcerer-training-costs/#comment-4630</link>
		<dc:creator>Virilneus</dc:creator>
		<pubDate>Mon, 29 Jun 2009 17:36:55 +0000</pubDate>
		<guid>http://www.virilneus.com/blog/2009/05/14/sorcerer-training-costs/#comment-4630</guid>
		<description>It absolutely cracks me up that apparently we were given higher costs for our secondary lores than empaths were because we already had sorcerer lore which was cheaper and they thought they needed to balance that with our other lores. Talk about an epic failure of the human brain. The entire existence of sorcerer lore is a training point penalty on the profession, to balance it you need to drastically cut training point costs, not increase them. How much thought was this even given? Not much apparently.

This reasoning failure is akin going to a grocery store and buying the half gallon of milk instead of the gallon of milk because it is half the price and thinking you just saved 50%. Focusing on cost in lieu of benefit ftl.</description>
		<content:encoded><![CDATA[<p>It absolutely cracks me up that apparently we were given higher costs for our secondary lores than empaths were because we already had sorcerer lore which was cheaper and they thought they needed to balance that with our other lores. Talk about an epic failure of the human brain. The entire existence of sorcerer lore is a training point penalty on the profession, to balance it you need to drastically cut training point costs, not increase them. How much thought was this even given? Not much apparently.</p>
<p>This reasoning failure is akin going to a grocery store and buying the half gallon of milk instead of the gallon of milk because it is half the price and thinking you just saved 50%. Focusing on cost in lieu of benefit ftl.</p>
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		<title>By: Chris</title>
		<link>http://www.virilneus.com/blog/2009/05/14/sorcerer-training-costs/#comment-3657</link>
		<dc:creator>Chris</dc:creator>
		<pubDate>Fri, 22 May 2009 18:38:31 +0000</pubDate>
		<guid>http://www.virilneus.com/blog/2009/05/14/sorcerer-training-costs/#comment-3657</guid>
		<description>Does Simutronics even still have employees to update content like this?

As I understood it, increased rates ostensibly funded HJ and actually funded the engine behind it, which they have been selling off with no intention of actually releasing HJ (let alone developing their text-based games)...or is this incorrect?</description>
		<content:encoded><![CDATA[<p>Does Simutronics even still have employees to update content like this?</p>
<p>As I understood it, increased rates ostensibly funded HJ and actually funded the engine behind it, which they have been selling off with no intention of actually releasing HJ (let alone developing their text-based games)&#8230;or is this incorrect?</p>
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