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	<title>Comments on: Foraging, and Double Dip Penalties</title>
	<link>http://www.virilneus.com/blog/2007/12/10/foraging-and-double-dip-penalties/</link>
	<description>Just another WordPress weblog</description>
	<pubDate>Sat, 19 May 2012 02:53:54 +0000</pubDate>
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		<title>By: daid</title>
		<link>http://www.virilneus.com/blog/2007/12/10/foraging-and-double-dip-penalties/#comment-15974</link>
		<dc:creator>daid</dc:creator>
		<pubDate>Fri, 04 May 2012 06:15:16 +0000</pubDate>
		<guid>http://www.virilneus.com/blog/2007/12/10/foraging-and-double-dip-penalties/#comment-15974</guid>
		<description>Yeah, this is really insane.  It's personally my number one gripe with the entire game.

I've been really annoyed about this for years upon years.  Kaldonis is specifically interested in herbs, and I wanted an Adv. Guild profession title for foraging; you can guess how well that's going.  I've basically had to forgo even much roleplaying this aspect of my character because he sucks so epically at foraging.  For RP I just have to blame it on his being old and partial blindness!  In a roleplaying game, when a skill is so bad a player is forced to alter their character's personality and interests, I think it's a clear indication that there is a need for change.

As an example, I was assigned to forage mistweed or somesuch last week, and including 603, I had only found one sample when the minor sanctuary from a scroll lifted, so I had get removal on that.  10 minutes of foraging should be reasonable statistics, so that task was going to take me almost two hours to complete.  

I had been training 1x in Survival (and I 1x perception anyways), and I was still utterly horrible at foraging, so I just decided not to waste 3/2 per level on a skill that didn't actually make me skillful.  I'd be happy to pay for that skill if I could actually manage to forage decently as a result.  

And not just the Adv. Guild, but what about alchemy?  If Alchemy is part of the sorcery profession, and we need like often three to four herbs/plants/twigs for potion or trinket recipes, shouldn't our profession know how to find this stuff?  If the game designers insist to make professional penalties and bonuses to foraging, can sorcerers at least get lower thresholds to the ingredients we need for alchemy?  What is a ranger going to do with a bloodwood stick, anyway?  Obviously give it to a sorcerer who asked them to forage them up.  

Here is a nice summary.  A friend of mine is new to the game, and a ranger.  This character is now 1/4 the level of Kaldonis.  And we are foraging together.  Never mind that I got poisoned and only managed to find one of the twigs I needed (because I got some open roll of 270).  Here is what she said:  "Do I forage in a clumsy manner too?"  Oh my god...what a perfect summary of the state of affairs in foraging!</description>
		<content:encoded><![CDATA[<p>Yeah, this is really insane.  It&#8217;s personally my number one gripe with the entire game.</p>
<p>I&#8217;ve been really annoyed about this for years upon years.  Kaldonis is specifically interested in herbs, and I wanted an Adv. Guild profession title for foraging; you can guess how well that&#8217;s going.  I&#8217;ve basically had to forgo even much roleplaying this aspect of my character because he sucks so epically at foraging.  For RP I just have to blame it on his being old and partial blindness!  In a roleplaying game, when a skill is so bad a player is forced to alter their character&#8217;s personality and interests, I think it&#8217;s a clear indication that there is a need for change.</p>
<p>As an example, I was assigned to forage mistweed or somesuch last week, and including 603, I had only found one sample when the minor sanctuary from a scroll lifted, so I had get removal on that.  10 minutes of foraging should be reasonable statistics, so that task was going to take me almost two hours to complete.  </p>
<p>I had been training 1x in Survival (and I 1x perception anyways), and I was still utterly horrible at foraging, so I just decided not to waste 3/2 per level on a skill that didn&#8217;t actually make me skillful.  I&#8217;d be happy to pay for that skill if I could actually manage to forage decently as a result.  </p>
<p>And not just the Adv. Guild, but what about alchemy?  If Alchemy is part of the sorcery profession, and we need like often three to four herbs/plants/twigs for potion or trinket recipes, shouldn&#8217;t our profession know how to find this stuff?  If the game designers insist to make professional penalties and bonuses to foraging, can sorcerers at least get lower thresholds to the ingredients we need for alchemy?  What is a ranger going to do with a bloodwood stick, anyway?  Obviously give it to a sorcerer who asked them to forage them up.  </p>
<p>Here is a nice summary.  A friend of mine is new to the game, and a ranger.  This character is now 1/4 the level of Kaldonis.  And we are foraging together.  Never mind that I got poisoned and only managed to find one of the twigs I needed (because I got some open roll of 270).  Here is what she said:  &#8220;Do I forage in a clumsy manner too?&#8221;  Oh my god&#8230;what a perfect summary of the state of affairs in foraging!</p>
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		<title>By: Fewen</title>
		<link>http://www.virilneus.com/blog/2007/12/10/foraging-and-double-dip-penalties/#comment-2017</link>
		<dc:creator>Fewen</dc:creator>
		<pubDate>Fri, 03 Apr 2009 03:20:14 +0000</pubDate>
		<guid>http://www.virilneus.com/blog/2007/12/10/foraging-and-double-dip-penalties/#comment-2017</guid>
		<description>That explains why my Giantman empath cant find any type of herb without an 80+ roll even herbs designed to be found by my lvl 6 rogue (who cant find them with a 100 roll) and my empath 1x survival 2x FA and 20 ranks perception, youd think itd make alot more difference then that... now im wonderin how shafted i am on skinning compared to rangers with only 1x survival compared to my aforementioned training</description>
		<content:encoded><![CDATA[<p>That explains why my Giantman empath cant find any type of herb without an 80+ roll even herbs designed to be found by my lvl 6 rogue (who cant find them with a 100 roll) and my empath 1x survival 2x FA and 20 ranks perception, youd think itd make alot more difference then that&#8230; now im wonderin how shafted i am on skinning compared to rangers with only 1x survival compared to my aforementioned training</p>
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		<title>By: Sam</title>
		<link>http://www.virilneus.com/blog/2007/12/10/foraging-and-double-dip-penalties/#comment-351</link>
		<dc:creator>Sam</dc:creator>
		<pubDate>Mon, 18 Aug 2008 23:53:32 +0000</pubDate>
		<guid>http://www.virilneus.com/blog/2007/12/10/foraging-and-double-dip-penalties/#comment-351</guid>
		<description>I agree.  I think I read somewhere that my character, a Giantman, is penalized with skinning/foraging.  I 1x first aid and survival just like a ranger friend does but I still have to roll a 86+ to find cave moss in Darkstone; she can pick that stuff up every time and she has less ranks.  There is way too much bias, most definitely.  

In fact, now that I think about it, my character is taller and has a greater line of sight.  I should see things better.  She be human-lady.

Very Respectfully,
Sam (Brynsteel)</description>
		<content:encoded><![CDATA[<p>I agree.  I think I read somewhere that my character, a Giantman, is penalized with skinning/foraging.  I 1x first aid and survival just like a ranger friend does but I still have to roll a 86+ to find cave moss in Darkstone; she can pick that stuff up every time and she has less ranks.  There is way too much bias, most definitely.  </p>
<p>In fact, now that I think about it, my character is taller and has a greater line of sight.  I should see things better.  She be human-lady.</p>
<p>Very Respectfully,<br />
Sam (Brynsteel)</p>
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		<title>By: SpiffyJr</title>
		<link>http://www.virilneus.com/blog/2007/12/10/foraging-and-double-dip-penalties/#comment-29</link>
		<dc:creator>SpiffyJr</dc:creator>
		<pubDate>Sat, 02 Feb 2008 16:29:49 +0000</pubDate>
		<guid>http://www.virilneus.com/blog/2007/12/10/foraging-and-double-dip-penalties/#comment-29</guid>
		<description>Well, that explains why my 1x surv/fa/perception Wizard is so incredibly terrible at Foraging while my 1x surv/fa/perception Ranger is so so much better (even without 603).</description>
		<content:encoded><![CDATA[<p>Well, that explains why my 1x surv/fa/perception Wizard is so incredibly terrible at Foraging while my 1x surv/fa/perception Ranger is so so much better (even without 603).</p>
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