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	<title>Comments on: Curse Buffs</title>
	<link>http://www.virilneus.com/blog/2007/12/08/curse-buffs/</link>
	<description>Just another WordPress weblog</description>
	<pubDate>Sat, 19 May 2012 02:49:31 +0000</pubDate>
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		<title>By: Virilneus&#8217; GS4 Idea Book &#187; 2010 Sorcerer Review</title>
		<link>http://www.virilneus.com/blog/2007/12/08/curse-buffs/#comment-9127</link>
		<dc:creator>Virilneus&#8217; GS4 Idea Book &#187; 2010 Sorcerer Review</dc:creator>
		<pubDate>Thu, 25 Mar 2010 18:19:35 +0000</pubDate>
		<guid>http://www.virilneus.com/blog/2007/12/08/curse-buffs/#comment-9127</guid>
		<description>[...] http://www.virilneus.com/blog/2007/12/08/curse-buffs/ [...]</description>
		<content:encoded><![CDATA[<p>[&#8230;] <a href="http://www.virilneus.com/blog/2007/12/08/curse-buffs/" rel="nofollow">http://www.virilneus.com/blog/2007/12/08/curse-buffs/</a> [&#8230;]</p>
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		<title>By: Viril</title>
		<link>http://www.virilneus.com/blog/2007/12/08/curse-buffs/#comment-3995</link>
		<dc:creator>Viril</dc:creator>
		<pubDate>Tue, 02 Jun 2009 16:14:05 +0000</pubDate>
		<guid>http://www.virilneus.com/blog/2007/12/08/curse-buffs/#comment-3995</guid>
		<description>You need to get a little more versed in game mechanics. Many spells provide a positive affect to the caster but a negative affect to the target. 102, 513, 1101, for instance. Then, expanding, spells like 209 are multiform, with a buff form and a targetted utility form. 111 is multiform with an attack version, and a utility version. 704 is scheduled to become as such. 118 is multiform with an area spell, a targetted spell AS spell, and a targetted CS spell. 

If your argument is that the spell description would need to change, well, duh. Of course it would. 

You may also be trapped in some RL definition of curse. We're not voodoo witch doctors. Curse is not a form of magic unto itself. It is merely a relatively weak sorcerer spell that uses tenets of sorcery (mana manipulation, demonic summoning, and necromancy) to create a series of minor status effects on a target. 

The best analogy really is with 1101. Empaths know how to manipulate health. They can turn the knob to the left, or the right. I see curse as the same way, it is an exploration of abilities within our sphere, and we can manipulate those things up or down, left or right. Sorcerers are not NASCAR drivers, only able to turn left.</description>
		<content:encoded><![CDATA[<p>You need to get a little more versed in game mechanics. Many spells provide a positive affect to the caster but a negative affect to the target. 102, 513, 1101, for instance. Then, expanding, spells like 209 are multiform, with a buff form and a targetted utility form. 111 is multiform with an attack version, and a utility version. 704 is scheduled to become as such. 118 is multiform with an area spell, a targetted spell AS spell, and a targetted CS spell. </p>
<p>If your argument is that the spell description would need to change, well, duh. Of course it would. </p>
<p>You may also be trapped in some RL definition of curse. We&#8217;re not voodoo witch doctors. Curse is not a form of magic unto itself. It is merely a relatively weak sorcerer spell that uses tenets of sorcery (mana manipulation, demonic summoning, and necromancy) to create a series of minor status effects on a target. </p>
<p>The best analogy really is with 1101. Empaths know how to manipulate health. They can turn the knob to the left, or the right. I see curse as the same way, it is an exploration of abilities within our sphere, and we can manipulate those things up or down, left or right. Sorcerers are not NASCAR drivers, only able to turn left.</p>
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		<title>By: Kaldonis</title>
		<link>http://www.virilneus.com/blog/2007/12/08/curse-buffs/#comment-3994</link>
		<dc:creator>Kaldonis</dc:creator>
		<pubDate>Tue, 02 Jun 2009 14:45:32 +0000</pubDate>
		<guid>http://www.virilneus.com/blog/2007/12/08/curse-buffs/#comment-3994</guid>
		<description>This idea doesn't make any sense the way it's laid out.  Why is cursing yourself a good thing?  When we do it to ourselves it's a blessing, but when we do it to others, it's a curse?  There is no logic here at all, nor any basis on other game mechanics.

The only way you could justify something like this would be to gain a partial amount of the attribute you remove from a cursed target.  So, if you lowered a target TD, then you get some TD benefit.  Under this scheme, the curse operates by a sorcerer cursing a target for selfish benefit.  However, although this would be neat mechanically, I don't think it's worth the time to implement, because as soon as the creature dies, then obviously the benefit must be gone.  The only loop hole to make it useful would have it be like 701 blood regeneration where as long as the creature is alive and still cursed, you can benefit no matter where you are in relation to the creature.</description>
		<content:encoded><![CDATA[<p>This idea doesn&#8217;t make any sense the way it&#8217;s laid out.  Why is cursing yourself a good thing?  When we do it to ourselves it&#8217;s a blessing, but when we do it to others, it&#8217;s a curse?  There is no logic here at all, nor any basis on other game mechanics.</p>
<p>The only way you could justify something like this would be to gain a partial amount of the attribute you remove from a cursed target.  So, if you lowered a target TD, then you get some TD benefit.  Under this scheme, the curse operates by a sorcerer cursing a target for selfish benefit.  However, although this would be neat mechanically, I don&#8217;t think it&#8217;s worth the time to implement, because as soon as the creature dies, then obviously the benefit must be gone.  The only loop hole to make it useful would have it be like 701 blood regeneration where as long as the creature is alive and still cursed, you can benefit no matter where you are in relation to the creature.</p>
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		<title>By: Virilneus&#8217; GS4 Idea Book &#187; Blog Archive &#187; 712 Improvements</title>
		<link>http://www.virilneus.com/blog/2007/12/08/curse-buffs/#comment-6</link>
		<dc:creator>Virilneus&#8217; GS4 Idea Book &#187; Blog Archive &#187; 712 Improvements</dc:creator>
		<pubDate>Sat, 08 Dec 2007 16:18:33 +0000</pubDate>
		<guid>http://www.virilneus.com/blog/2007/12/08/curse-buffs/#comment-6</guid>
		<description>[...] GS4 Idea Book Just another WordPress weblog      &#171; Disintegrate Improvements Curse Buffs [...]</description>
		<content:encoded><![CDATA[<p>[&#8230;] GS4 Idea Book Just another WordPress weblog      &laquo; Disintegrate Improvements Curse Buffs [&#8230;]</p>
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